Adventures in WiiWare: LostWinds and My Life as a King
Finally got around to finishing my two WiiWare launch games this week, My Life as a King and LostWinds. I really enjoyed them both and had (almost) no regrets in the end. Here’s some quick impressions of both games.
LostWinds is a puzzle platformer that has you in control of a young boy named Toku while you guide him with the wind spirit Enril. There’s a bit more behind the story and all that other stuff but I really have no intention of going into it all right now. Look it up yourself if you’re really interested. The game isn’t one of the longest you’ll ever play but I did still manage to squeeze almost three and a half hours out of it. So some of you might already be sizing up the game’s price against its length. Let me save you the trouble. At $10 and we’ll say three hours, you’re paying $3.33 per hour. Think of this compared to a few full priced games put there which may be longer but will obviously cost you more money. So at an average of say 8 hours per game (ignoring those kinds of huge multiplayer games which can get played for months on end) you’re paying $6.25 for each hour of gameplay, and that’s based on Wii pricing ($50). So looking at it that way, you’re definitely getting your money’s worth.
The gameplay itself was fantastic and the pointer based 2-D platforming could open up possibilities to a wide range of new Wii games to come. The puzzles are right at that point where they’re fun and challenging while never becoming almost impossible. The art, environments, and characters look great and this game as a whole looks better than many of the lazy retail Wii efforts. While I did wish the game was a little bit longer the only other issue I had was the complete lack of closure at the end. While there is a boss fight and the evil is chased away etc., the developers don’t attempt to close off the story even the slightest bit as they leave themselves open for a sequel. At least a little something to close things off would have been nice before opening things up but in the end it’s not all that important.
Final Fantasy Chrystal Chronicles: My Life as a King goes in the complete opposite direction in terms of length. Essentially the game can be as long as you want to make it and the downloadable content that’s actually worth getting only adds to it. Depending on how well you want to complete the game and just how strong you want to make your kingdom you could possibly see yourself putting at least 10 hours in the game. I found myself hooked as My Life as a King is one of those games that is a virtual form of crack. The short in-game days will have you constantly muttering “just one more day” to yourself until you look at the clock and realize that an entire day has actually gone by. While again people may be put off by it’s hefty price (1500 pts) when compared to other WiiWare and VC offerings it is certainly worth it.
Visually the game looks good but it could have used some polish as characters never show any kind of emotion aside from a tiny smile which is constantly plastered onto their face. Sure it’s a nice kingdom but you can’t all constantly be happy. That’s just a bit… creepy. You’ll also run into some frame rate issues later on the game as your kingdom starts to grow. The effects generated when constructing new buildings look really nice when they haven’t been chopped up because the game is trying to do too much. There is never any sort of pop-in effect on buildings and residents as the game is constantly displaying and moving them about the castle grounds. So the larger your kingdom the more there is for the game to keep track of which leads to unavoidable slight frame rate issues later on.
The music while nice becomes despairingly repetitive but if you’re going to be constantly listening to the same thing it may as well sound good. The game is more complex then I’d expected and after doing a quick look on the web there’s quite a lot of micromanagement to be done here if you’re truly a hardcore strategy buff but I just went with my gut on placing buildings, homes, and shops and things seemed to work out. While I still enjoyed the game I would have preferred if Square had spent a little more time on a few things which in the end all come down to polish. They’ve certainly laid out the foundation for what could become an interesting spin-off series and I could see a My Life as a King style game as full retail release.
So in the end I enjoyed both games and if you were to ask me to pick one over another I’d have a hard time choosing and really can’t pick just one. They both have their good and their bad points but in the end it all depends on the kind of game you’re looking for.
The future for WiiWare is also looking pretty bright with Gyrostarr, a game I plan to get soon, releasing yesterday and others like Animales de la Muerte, World of Goo, Eternity’s Child, and LostWinds 2 all coming some time soon. And with the announcement of Guitar Hero World Tour using the SD slot for downloadable content let’s just hope Nintendo works something out with the SD slot and WiiWare.
Speaking of Guitar Hero, World Tour is looking like it’s going to be the definite choice for Wii owners in the Rock Band vs. Guitar Hero battle. Kudos to Activision for not making the Wii version an afterthought and actually working hard to bring to the Wii version all the features that we’re going to see on the 360 and PS3. For shame Harmonix, Rock Band on Wii isn’t even worth mentioning. Just save your money for Guitar Hero or maybe even Rock Band 2, assuming that Harmonix puts a little effort into the Wii version the next time around.