What The Conduit’s Multiplayer Needs
Posted by kindrik on June 30, 2009
Three things stick out at me as sorely missing from The Conduit’s online multiplayer set up.
1. The ability to invite friends into a game. While it might be easy to join a friend that’s already in a game there doesn’t seem to be any way to invite any of your friends into a private match you’ve created. You just need to hope that they notice you’ve got a private game set up and that they join it.
2. A way to kick players for team killing or report it in some way. I just played a game with a real douchebag who spent the entire game just killing teammates. After about the 3rd time he killed me I was fed up and just left. There’s no way to boot the guy out of the game, even though the game is able to recognize when I team kill is committed.
3. When you’ve been killed Wii Speak ends up turning off. You aren’t able to talk to anyone or hear anything they’re saying. It’s just a little weird to have a conversation cut off by a death and need to announce something like, “Just a sec guys, I died”. I really don’t see any reason why you shouldn’t be able to keep chatting.
Damn you Nintendo and your lack of foresight to support patches on Wii. This, along with the few bugs that have affected the online experience, could all be easily fixed and patched had Nintendo realized that their game console should have had at least as much internal storage as many of the higher end MP3 players these days.


