Review of No More Heroes
I almost forgot that I’d reviews No More Heroes last month over at WiiLoaded. Since you’ve been listening (or reading, really) to me go on and on about this game for a while now, I suppose you may want the review just to wrap things up in a nice little package.
In No More Heroes you take control of Travis Touchdown, your everyday average otaku gamer, and simply put geek. What sets Travis apart from the rest of the world however is his complete and utter insanity as he aims to become the #1 ranked assassin in the United States, killing anyone who stands in his way simply for bragging rights and cash. However throughout the game it can still become easy for the player to identify with Travis as we are doing the exact same thing he is. Gamers attempt to escape the monotony (I’ll try not to overuse that word) of everyday life by playing a game where the normal rules we play by do not apply anymore and we’re free to do as we please without worrying about any consequences. This is what Travis is doing, albeit it at a much more extreme level.
After meeting with Sylvia Crystel, an agent with United Assassin’s Association Travis takes on a job as a hitman and soon strives to become the top killer in the country. To get to these fights Travis must provide the UAA with entry fee which he can pay for by doing odd part time jobs around the city of Santa Destroy, and by taking on assassination missions.
As mentally unstable as Travis may seem to be, he is the sanest man on Earth when compared to most if not all of the 10 ranked assassins above him, each and everyone with their own distinct and developed personalities. It is because of this that the boss battles and the scenes which take place before and after the fight are the best and always the most anticipated parts of the game. The opening and closing cinematic for each of the bosses is a treat to behold and it lets you know that besides Travis’ simple ambition of becoming #1, there is a story to be told and very complex characters each with their own story to tell.