The Game That Knows It’s a Game

February 19, 2008 at 11:38 pm (no more heroes)

This will be my last No More Heroes post in case you’re getting tired of hearing me ramble on about how great it is. With my planning a review of the game you’re probably going to hear me say something about how the game is aware of the fact that it is a game. From it’s 1980s style arcade ranking list, to the blocky 8-bit designs of overworld icons and the mini-map.

What you’re about to see below is the most explicit mention of the game within itself. For those of you who plan to buy the game or just haven’t gotten this far won’t need to worry about spoilers. I cut out any spoiling parts from before but I did leave one in that I’m warning you about here. When the girl who’s name I won’t mention starts telling her story she tells it in a sped up high pitched voice. Now, by this point the gag has already been made and if you’re worried about overhearing something accidentally even though it’s pretty hard to make out, then go right ahead and stop it.

Oh, and just for a little context, I’m sure many people know about the on going video gaming soap opera that is Duke Nukem Forever? A vaporware title that had begun development in ‘97, but after numerous delays has yet to be released. That’s all you should need to know.

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No More Heroes Get!

February 16, 2008 at 9:20 pm (no more heroes)

Finally found the game (No More Heroes obviously) at EB two days ago and they apparently got it two days before. Way to go Ubisoft. The game’s only 3 weeks late, even though the “official” Canadian release date was supposed to be February 8th but releases were sporadic and unpredictable. Despite fairly good sales in North America it still doesn’t feel like Ubisoft is fully on board yet. On Ubi’s web page it is among the “Top Games” list, however it isn’t a very selective list considering it contains Red Steel, Petz Catz 2 and Dogz 2. The game has even become the second best selling game at Ubisoft’s official store behind only Assassin’s Creed.

Unfortunately No More Heroes seems like it will follow the example of games like Eternal Darkness, Psychonauts, and Beyond Good & Evil as great games that met with critical success but simply did not sell well. Ironically enough, another Suda game, Killer7 was another game that was well received but didn’t manage to sell many copies. I’d probably say something about how you should go out and buy it if you own a Wii (which you should really, really do) but I doubt it’s going to make a difference. I can tell you to buy the game until I can no longer continue typing because my fingers have fallen off but I think it’s best if you read what the “pros” have had to say about it so you can make up your own mind.

I’ll keep a full review kind of thing until I’m fully done with the game, but up to this point it feels like an 8.5 in my book. The combat is a little repetitive but the motion finishes and the varied wrestling moves break up the monotony and the characters are amazing well thought out. The presentation and atmosphere created really suck you in as well. I’ll get into more later but will only mention that the biggest disappointments are the city itself and the controls of your bike. I’ve stopped using the wheelie and some times the speed boost because your chances of hitting ANYTHING jump 1000x and in doing so you crash with no damage to the wall or car you may have just hit.

Either way, buy it, play it, enjoy it. I know I will.

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