What Wii Want: External Memory. A Wii hard drive is inevitable.

September 15, 2007 at 5:59 pm (Uncategorized)

A Wii hard drive, or some sort of external storage device will no doubt be coming some time soon. Nintendo will realize sooner or later that expanded external memory on Wii will be unavoidable. Even the Xbox has 8GB of memory, yet Nintendo only put 512MB into the Wii.

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I have a blog…? More Metroid talk. And is Nintendo dumbing down it’s hardcore games?

September 13, 2007 at 9:28 pm (ds, metroid, nintendo, resident evil, zelda)

note: Things are kinda screwy again and lines might not make sense at times because they’re actually continuing on to the right, past the margins. I think I’ve found a way to fix it for future posts. Bare with me for this one.

I guess I’ve slowly been neglecting this place. I’ll try to keep updating as often as I can to not watch it slowly die on me. It seems like I only get around to posting whenever I’m between games. So yes, that means I finished Corruption. Glorious day!

I did come away from it feeling kind of empty inside however. I think it was how retartedly easy the game felt. The only times I can remember dieing have either been at the first boss (Rhundas) and out of my own stupidity (forgetting to look at my health while burning in the fuel gel or acid rain, or corrupting myself in hyper mode). Missile and health expansions are placed right in front of your face. To not see (and in some cases collect) them is literally impossible. Not to mention that what you miss get’s shown to you later on in the game on your map as a satellite reveals all the pickups you’ve missed.

So eventhough I’m sitting at 99% (one energy tank is in an area where I can’t download item data) it feels a bit hollow. It’s not I actually spent a lot of hard work in trying to collect them all. I just sort of progresed through the game, found out where the rest where, and got them easily. In some cases asking myself, “How the hell didn’t I see that before?”

I let my friend borrow the game now so once I get it back I’ll try looking for that last energy tank which isn’t on my map. For weekend I guess it’ll be Resident Evil 4, wherever I can squeeze it in. But I’m really in no hurry to finish that game for a forth time. The first three coming on GameCube.

My DS could also use some love. After the month long honeymoon shortly after getting it, I’ve more or less ignored it recently. Phantom Hourglass can’t come soon enough. I’ve heard that the game is very easy though which makes me shudder. Something that could all but ruin the first true Zelda game for DS. Worst yet is that there apparantly NO MORE PIECES OF HEART! Yes, you read that right. They’re gone entirely. Not in the game at all (heard this in a 1UP podcast I think). Now you just collect entire heart containers.

That news would’ve really spoiled the game for me if I wasn’t so damn excited for it and there was something else for me to play on my DS. This combined with the disapointing difficulty of Corruption and even Twilight Princess has me worried that Nintendo’s dumbing down it’s huge hard core franchises to suit the needs of the casual gamer.

If they take the same path with Super Mario Galaxy and Smash Bros. Brawl, God help me, I will go ape shit on their collective asses and smack some damn sense into them. They’re ruining what would have other wise been kick ass games. I’m sure on Hyper Mode Corruption is a lot harder and has a more hardcore feel to it, but I don’t want to have to be forced to beat the game once over just to get it when it should’ve been the standard. How I see it, “Normal” should’ve been called “Beginner”, with “Veteran” becoming “Normal”, the current “Hyper Mode” taking the place of Veteran, and an unlockable, even harder, Hyper Mode.

I also remember an interview with one of the people working on Twilight Princess (back when it was still a GameCube exclusive) mentioning that it would be the best Zelda in the series with the hardest and most epic boss fights we’d ever seen (somewhere on IGN). What happened to this great version?! The bosses in Twilight Princess were pitifully easy to beat, and it was the same case in Corruption.

Please Nintendo, if you plan on branching out to the casual market, don’t punish your hardcore fans in the process! Remember us? The people who bought your purple lunchbox and the ones who actually follow the gaming industry?

I could go on, but I’m pretty tired. I guess I’ll leave on that editorial Matt Cassamassina wrote at IGN. Give us some voice chat Nintendo! And some freedom with it as well. Let us talk to whom ever we please. Little Jimmy isn’t going to be molested or abducted by someone who only knows him by voice. Not to mention that you can’t protect them everywhere. They probably have a 360 with XBL, or heaven forbid, a PC with internet access. You aren’t their parents! They should be the ones monitoring what their children do when playing online, or just plain what they’re doing on the internet. The friend code and lack of voice communication feels like a really short leash around my neck and it’s starting to piss me off.

Guess I kept going on a bit more than I planned. So long story short: Nintendo and it’s casual and over protecting ways are really starting to get to me. I can’t take much more of this. I’m making myself too angry.

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Resident Evil 4 Isn’t As Good As I’d Hoped…

September 7, 2007 at 6:35 pm (gamecube, resident evil, wii)

Eventhough we’ve been off for two months I jumped right back into school this year without missing a beat. Usually I the first week is a rough ride, switching from doing nothing, to school. Somehow it feels like I never left. Is that good?

On the Metroid front Echoes is still sitting at the last boss, waiting for me to finish. While I’m slowly making my way through the awesomeness that is Corruption. I also got Resident Evil 4 from my friend, and as much as I loved the original GameCube version, I was a little let down by the Wii game. It’s not the graphics, beacause the game still looks great (except for the PS2 parts that weren’t improved) but instead it’s the control method. And now I know what you’re saying, the pointer in the remote should be great for aiming; and it is.

The problem I have is that they didn’t  really change anything from the GameCube version. Everything from the original control scheme was just remapped to the Wii remote and nunchuk, with minor gimicky feeling motions. Being able to precisly choose where you want to aim is actually really great. Shooting out someone’s arms or legs has never been easier. But turning with the control stick, and the control stick only, is a little disapointing when they could’ve maybe taken another month with the game to let you turn with the pointer like traditional shooters.

Don’t get me wrong, the game is still great, and any Wii owner who doesn’t have either the GCN or PS2 versions should definitly pick this up. And even if you have one of them the Wii controls (despite what I’ve said) still work great overall.

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